Millipede

Millipede is the Atari 2600 version of Atari's 1982 arcade sequel to Centipede. It was released in 1984, programmed by Dave Staugas with graphics by Jerome Domurat. As in Centipede, you shoot at a segmented bug winding down through a field of mushrooms, but here it has far more company: spiders, bees, beetles, earwigs, inchworms, mosquitoes and dragonflies, plus DDT bombs you can set off. You can play it here in your browser.

Play Atari 2600 Millipede online

  • ← ↑ ↓ → Joystick
  • Space Fire
  • F12 Reset
  • F11 Select
  • F4 / F9 Difficulty

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How to play Millipede online

  • Move: arrow keys
  • Shoot arrows: Space bar
  • Choose a starting score: F11 (the console’s Select switch), then up and down arrows to raise or lower it
  • Start a new game: F12 (the console’s Reset switch)
  • Save and load: Ctrl + 0–9 saves, Alt + 0–9 loads

Gameplay

Millipede is a one-player game. The millipede enters at the top of the garden and marches from side to side, turning back whenever it hits a mushroom, until it reaches the bottom. If any part of the millipede or another bug touches you, you lose a life. You start with three lives and earn another every 15,000 points.

The other insects each have their own habits. Spiders jump in from the sides. Earwigs poison the mushrooms they cross, and a millipede that touches a poisoned mushroom charges straight down at you. Hitting an inchworm slows every bug on screen for about four seconds. Every so often, mosquitoes, bees or dragonflies arrive in a swarm, and each one you hit in a row is worth more than the last. Each bug also has its own sound, so you can often hear what is coming before you see it.

TargetPoints
Mushroom1
Millipede segment / head10 / 100
Inchworm100
Bee200
Beetle300
Spider300 to 1,200, more when it is close
Mosquito400
Dragonfly500
DDT bomb800
Earwig1,000

A DDT explosion destroys any bug caught in the cloud, and each of those is worth triple points. When you lose a life, you get bonus points for the mushrooms and flowers still on screen.

Choosing a starting score

Instead of numbered variations, Millipede lets you pick where to start. In the first game of a session you can begin at 0, 15,000 or 30,000 points. After that you can start up to 15,000 points below your previous best, in steps of 15,000, up to 300,000. So if you scored 107,000, your next game can start at 90,000.

Tips

  • Keep one eye on the millipede. It is easy to chase a bee or spider while the millipede creeps down on you.
  • Shoot earwigs quickly. Every poisoned mushroom is a chance for the millipede to dive straight at you.
  • Wait before setting off DDT. Let bugs gather near a bomb, then hit it for triple points on everything in the cloud.
  • Use inchworms as a breather. Hit one when the screen gets busy to slow everything down for a few seconds.
  • Keep shooting during swarms. The bonus climbs with each bug, up to 1,000 extra points each.

History

The arcade Millipede was designed by Ed Logg, who also co-created Centipede, and programmed by Logg and Mark Cerny. It was one of the highest-earning arcade games in America in 1983. According to AtariProtos, two separate 2600 versions were made: Atari’s own, and one by the outside company GCC. Atari’s version was the one released; the GCC version never came out. Sound was by Andrew Fuchs and Robert Vieira, and the finished game used a 16K cartridge, large for the 2600. Staugas also hid a personal message inside the code. The cartridge stayed on sale for years, with new label printings in 1987 and 1988.

Millipede was also released for the Atari 8-bit computers, the Atari ST, the NES and the Game Boy.

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