Q*bert’s Qubes

Q*bert's Qubes is the sequel to Q*bert, based on the 1983 arcade game from Mylstar (the company formerly known as Gottlieb). Parker Brothers published the Atari 2600 version, programmed by Todd Marshall. Instead of changing the colour of cubes on a pyramid, you now tumble cubes around to match a target colour pattern, which makes it more of a puzzle game than the original. The cartridge was sold mainly through Sears and Hills department stores and is very rare today. You can play it here in your browser.

Play Atari 2600 Q*bert’s Qubes online

  • ← ↑ ↓ → Joystick
  • Space Fire
  • F12 Reset
  • F11 Select
  • F4 / F9 Difficulty

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How to play Q*bert’s Qubes online

Q*bert only hops diagonally. The manual tells you to hold the joystick turned so that its corners point up, down, left and right. On a keyboard this means pressing two arrow keys together.

  • Hop: two arrow keys together (up + right, up + left, down + right, down + left)
  • Start or restart a game: F12 (the console’s Reset switch)
  • Starting level: F4 sets the left difficulty switch; A starts at Level 1 (easy), B at Level 6 (difficult)
  • Save and load your progress: Ctrl + 0–9 saves to a slot, Alt + 0–9 loads it

Gameplay

A target cube is shown in the upper left corner of the screen. Your job is to make a row of four cubes on the playfield look exactly like it. Each time Q*bert jumps off a cube, the cube rolls over in that direction and shows different coloured faces, so you may have to tumble the same cube several times before it matches. In the early levels a matched cube is locked in place; later on, it can be knocked out of place again, even by Q*bert himself. There are ten levels of four rounds each, and every fourth round is followed by a bonus round. Q*bert starts with six lives and earns an extra one every 10,000 points.

  • Meltniks are deadly and sink into cubes of their own colour.
  • Purple Ball is deadly and hatches Rat-a-tat-tat when it reaches the bottom.
  • Rat-a-tat-tat chases you. Change the colour of the cube it is on and it loses its balance (500 points the first time).
  • Shoobops can be caught for 100 points, but they turn matched cubes back into unmatched ones.
  • Green Ball freezes everyone except Q*bert, and Sheldon the turtle slows them down. Both are worth catching.

Tips

  • Watch the target, not the cube. Before you jump, think about which face will end up on top after the roll.
  • Grab Green Ball whenever you can. While everything is frozen you can finish a row in peace.
  • Chase Shoobops away from your row. In later levels they can undo finished work.
  • Green is safe, except Meltniks. Green characters can be caught, but a green Meltnik is still deadly.

History

The arcade game ran on the same hardware as the original Q*bert. Parker Brothers showed its home versions at the Winter Consumer Electronics Show in January 1985, and the game appeared on the 2600 and the ColecoVision. Q*bert was a huge hit, but the sequel went almost unnoticed, which is why the 2600 cartridge is so hard to find now.

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