In Atari 2600’s Quick Step, a kangaroo and a squirrel compete to earn points by jumping on trampolines. The screen displays an array of trampolines that scroll downward. Initially gray, trampolines turn pink and become active when they reach the top of the screen. Each time a character jumps on a trampoline, it changes color to match the character (green for the kangaroo, blue for the squirrel). Jumping on a pink trampoline earns 3 points, while a trampoline of the character’s color grants 6 points when it falls off the screen. Although no points are awarded for jumping on the opponent’s color, having more trampolines of your color at the bottom maximizes your score.
Losing a life occurs when a character falls off the screen. The game ends when one player has no lives left, with the player having more points declared the winner. Several bonuses are available, such as the magic hat (a white trampoline), which temporarily stuns the opponent when collected and followed by jumping onto their space. Each player starts with six tricky traps that, when activated, cause a trampoline to disappear and become unlandable.
As the game progresses, levels become faster. At each level’s end, players must navigate a single column of quickly moving trampolines, adding an extra challenge.