Submarine Commander
Submarine Commander is a 1982 submarine game programmed by Matthew Hubbard at Atari and sold only by Sears under its Tele-Games label. You watch through the periscope, track ships on sonar and try to sink as many as…
Play ▸Simulation games try to recreate something from the real world, or a believable fictional one: flying a jet, commanding a submarine, driving a tank or steering a space shuttle. On the Atari 2600 that was a bold goal. With 128 bytes of RAM, no way to scale graphics and a single-button joystick, designers had to decide which few details made an experience feel real, and leave out the rest.
They found creative answers. Activision’s Space Shuttle: A Journey into Space (1983) used every switch on the console as part of the cockpit and came with an overlay to label them, taking you from launch and docking to re-entry and landing. Atari’s Stellar Track (1980), sold only through Sears, is a text-based space command game inspired by the mainframe game Star Trek. Battlezone (1983) replaced the arcade’s wireframe graphics with ordinary sprites but kept the radar and the tense tank hunt.
Some games relied on special hardware. Mogul Maniac (Amiga, 1983) was made for the Joyboard, a board you stand on and lean to steer your skier. Later, Tomcat: The F-14 Fighter Simulator (Absolute Entertainment, 1988) brought jet combat to the console in its final years. Rob Fulop’s Actionauts, a 1984 prototype, has you program a robot with a list of commands and then watch it run through a maze; a small batch of cartridges was finally produced decades later.
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Submarine Commander is a 1982 submarine game programmed by Matthew Hubbard at Atari and sold only by Sears under its Tele-Games label. You watch through the periscope, track ships on sonar and try to sink as many as…
Play ▸Stellar Track is a turn-based space strategy game for the Atari 2600, programmed at Atari by Rob Zdybel and sold only by Sears under its Tele-Games label. It brings the text-based Star Trek game from 1970s university mainframes…
Play ▸Sneak 'n Peek turns the playground game of hide and seek into an Atari 2600 cartridge. It was published by U.S. Games in 1982, designed by Wickstead Design and programmed by Paul Willson. One player hides somewhere in…
Play ▸Space Shuttle: A Journey into Space is a 1983 flight simulator from Activision, programmed by Jessica Stevens (credited at the time as Steve Kitchen). You take the Space Shuttle Discovery through a complete mission: launch, orbit, docking with…
Play ▸Shuttle Orbiter is a space shuttle simulation for the Atari 2600 from Avalon Hill, the company best known for strategy board games. It was designed by Bill Hood, with graphics by Jean Baer. You pilot the shuttle Challenger…
Play ▸Sky Patrol is an unfinished Atari 2600 prototype from Imagic, programmed by Brad Stewart in 1982. You fly a hot air balloon over enemy territory, riding the wind at different heights. It was shown at the 1982 CES…
Play ▸Slot Machine is a 1979 Atari 2600 cartridge that turns the console into a three-reel casino slot machine. It was programmed by David Crane, who later co-founded Activision, and Sears sold it under the name Slots. There is…
Play ▸Sea Battle is a two-player naval war game for the Atari 2600, programmed by Larry Zwick and Bruce Pedersen for Mattel's M Network label. It is a cut-down conversion of Mattel's 1980 Intellivision game of the same name.…
Play ▸Mogul Maniac is a 1983 slalom skiing game for the Atari 2600, published by the Amiga Corporation. It was sold together with the Joyboard, a board you stood on and leaned to steer, and it was the only…
Play ▸Tomcat: The F-14 Fighter Simulator is a late Atari 2600 flight game designed by Dan Kitchen and published by Absolute Entertainment. You launch an F-14 from an aircraft carrier, fight enemy jets with guns and missiles, and then…
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