Bumper Bash

Bumper Bash is a pinball game for the Atari 2600, published by Spectravision, the games label of Spectravideo, in 1983 and programmed by David Lubar. It fits a whole table on one screen: bumpers, drop targets, a spinner and rollovers. Instead of a joystick you use a pair of paddle controllers, and each paddle's button works one flipper. Cartridges are hard to find today; AtariAge notes it seems to have been sold mostly in Canada. You can play it here in your browser.

Play Atari 2600 Bumper Bash online

  • ← ↑ ↓ → Joystick
  • Space Fire
  • F12 Reset
  • F11 Select
  • F4 / F9 Difficulty

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How to play Bumper Bash online

The game needs a pair of paddles in the left controller port. The emulator switches to paddle mode automatically. Only the paddle buttons matter here, not turning the dials.

  • Flippers: Space bar and A (the buttons of the two paddles)
  • Set the plunger: press either flipper button before launching
  • Launch the ball: press both buttons at the same time
  • Start a new game: F12 (the console’s Reset switch) or either button
  • Switch between paddle and joystick mode: Alt + L
  • Save and load your progress: Ctrl + 0–9 saves to a slot, Alt + 0–9 loads it

Gameplay

You get five balls. You lose one when it drains down either side or slips through the gap between the flippers. Across the top are three rollovers marked with the letters A, C and E. Light all three and two ball kickers appear in the side drains to knock the ball back into play. Light them all again with the same ball and you win an extra ball.

The table has two banks of drop targets. The large number in the middle shows what each drop target is worth, and the spinner changes it from 1 to 9. Clearing the top targets makes the bumpers worth more, first the bumper pair and then the top bumper. The third time, the rollover buttons start adding to your bonus. Hitting the rail bumpers moves the flashing light between the target banks. Each bonus point is worth 1,000 points in your final score.

TargetPoints
Top rollover100
Rollover button50
Top bumper50 (500 when flashing)
Bumper pair10 (100 when flashing)
Spinner10
Drop target100 × the drop target value
Rail bumper5

Tips

  • Go for the rollovers early. The ball kickers they give you protect the side drains for the rest of the ball.
  • Watch the number in the middle. Each drop target is worth 100 times that value, so a hit at 9 scores 900 instead of 100. Aim for the targets when the spinner has pushed the value up.
  • Build the bonus. Top rollovers and flashing targets each add a bonus point, worth 1,000 at the end, more than most single shots.

History

The North American cartridge carries the model number SA-218, and AtariAge rates it extremely rare. A PAL version was sold in Europe under the serials SA-218 and SA-218C, and AtariMania also lists a release in Thailand by Tythm Softwares.

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