Black Belt

Prototype

Black Belt is an unfinished Atari 5200 karate game from 1983, written by Alan Moss Sr. with graphics by Alan Murphy, in which you walk through the rooms of a temple and face ninjas with punches, kicks and blocks chosen on the keypad. It was never completed or released. You can try the prototype here in your browser.

Play Atari 5200 Black Belt online

  • ← ↑ ↓ → Joystick
  • Z / X Fire buttons
  • Enter Start
  • P Pause
  • K On-screen keypad (pick a key with the joystick, press Z)
  • 0–8 Keypad digits
  • - Keypad *
  • = Keypad #
  • 1-8 pick the black belt degree (difficulty) before starting; 0 is pressed after Start to begin; during play 1-9 perform punches, blocks and kicks.

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How to play Black Belt online

  • Choose your rank: on the temple screen press a keypad digit from 1 to 8 (1st to 8th degree black belt); higher degrees make the ninjas faster
  • Start: press Enter (Start) and then the 0 key
  • Walk: arrow keys
  • Turn around: Z
  • Moves on the keypad: 1 high punch, 2 high block, 3 high kick, 4 middle punch, 5 middle block, 6 middle kick, 7 low punch, 8 low block, 9 back kick (9 only through the on-screen keypad: press K, pick the key with the joystick and press Z)
  • Pause: P
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Gameplay

After a pseudo-3D view of a temple, the game switches to six side-view rooms inside it, each with its own decoration and colours, where all-black ninjas appear. The doorway at the bottom of the first room leads back outside; the doors in the background cannot be opened. This is an early, unfinished build: there is no collision detection, so nobody can be hurt, there is no way to clear a room, and your fighter walks slowly with no run option. It is a curiosity to explore, not a game to beat.

About this prototype

Black Belt started as Martial Arts and carried the model number CX5231. Programmer Alan Moss Sr., a karate expert, reworked Alan Murphy’s animations so the moves looked like real techniques. In a 1983 in-house video Moss described a game built on martial arts philosophy, where avoiding a fight was often right, with difficulty that adapted to the player, and hinted at two-player cooperation. Internal documents show the project slipping past its 15 March 1983 due date, and the programmer left Atari around then. Builds survive from 23 December 1982, 6 January 1983 and 5 July 1983. AtariProtos says it is unclear whether Atari cancelled the game or had nobody left to finish it; it was never released.

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