Defender II

Defender II is Atari's Atari 2600 version of Stargate, the 1981 arcade sequel to Defender designed by Eugene Jarvis and Larry DeMar and released by Williams. The 2600 cartridge, programmed by Bill Aspromonte with sound by Andrew Fuchs, first came out as Stargate and was later sold again under the Defender II name. It is the same game on both labels. It is fast and busy, and it uses two joysticks to fit in all of the arcade ship's special weapons. You can play it here in your browser.

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About Atari 2600 Defender II

How to play Defender II online

The game uses the left joystick to fly and the right joystick for special moves. In the emulator, the second joystick is on the T/F/G/H keys and A.

  • Fly your ship: arrow keys
  • Fire: Space bar
  • Smartbomb: A (the second joystick’s fire button)
  • Inviso cloak: T (second joystick up)
  • Hyperspace: G (second joystick down)
  • Start a new game: F12 (Reset) or Space after a game ends

Gameplay

You patrol a scrolling planet where defenceless Humanoids live. Alien Landers try to carry them off; if a Lander succeeds, the Humanoid becomes a Mutant. Shoot a Lander that is carrying someone, catch the falling Humanoid before it hits the ground, and fly down gently to drop it off at a Humanoid Space Station. A scanner at the top of the screen shows where Humanoids are in danger. If every Humanoid becomes a Mutant the planet is destroyed, but you still have to fight on.

The Stellar Gateway is the game’s shortcut. Fly into it and it moves you to a spot where a Humanoid needs help, or to the far side of the planet if everyone is safe. If you carry four or more Humanoids through it during waves 1 to 9, you jump three waves ahead. The game has up to 100 waves. Wave 5 and every tenth wave after it is a Yllabian Dog Fight, and every tenth wave is a Firebomber Showdown. You start with three ships, and every 10,000 points gives you another ship, another Smartbomb and more Inviso. When your Smartbombs run out, the A key triggers Inviso instead, and when Inviso is used up, it triggers hyperspace.

EnemyPoints
Pod1,000
Firebomber, Dynamo, Baiter, Phred, Yllabian Space Guppy200
Mutant, Lander, Swarmer150
Munchie50

Surviving Humanoids earn a bonus at the end of each wave: 100 points each after wave 1, rising by 100 per wave to 500 from wave 5 onward.

Tips

  • Protect the Humanoids. Every Humanoid lost means another Mutant to fight and a smaller bonus at the end of the wave.
  • Use Inviso as a shield. It makes you invulnerable for about two seconds, which is enough to escape a crowd.
  • Carry four through the Gateway early. Doing it in the first nine waves skips three waves.
  • Watch the scanner. It shows where Humanoids are under attack, so you can head there, or use the Gateway, before a Lander gets away.

Stargate or Defender II?

In the arcade, Stargate was the follow-up to Defender. It kept the basic idea and added new enemies, the Inviso cloak and the Stargate teleporter. When the 2600 cartridge was re-released, Atari changed its title to Defender II. Why is not fully clear; the usual explanation is a trademark issue. If you prefer the original label, the same game is on this site as Stargate.

Similar games to play next

  • Defender โ€“ the first game, Atari’s 2600 version of the Williams arcade hit
  • Stargate โ€“ this same cartridge under its original name
  • Sinistar โ€“ another Williams arcade shooter
  • Chopper Command โ€“ Activision’s side-scrolling shooter about protecting trucks
  • Vanguard โ€“ a scrolling arcade shooter

Defender II Atari 2600 game facts

GAME TITLE: Defender II

PLATFORM: Atari 2600

GAME ORIGIN: Atari original

MODEL NUMBER: CX-26120

PUBLISHER:

RELEASE DATE: 1988

GAME GENRE: Action

FAVORITE COUNT: 32

USER RATING:

4.5
(10)