Hangman – Spelling

Hangman is Atari's 1978 version of the classic pen-and-paper word game, programmed by Alan Miller, who later co-founded Activision. Sears sold the same cartridge under the name Spelling. You guess a hidden word one letter at a time, and every wrong letter adds a piece to the picture – a monkey hanging from the gallows by its arm, instead of the usual stick figure. It is simple, but it still works well as a game the whole family can play together. You can play it here in your browser.

Play Atari 2600 Hangman – Spelling online

  • ← ↑ ↓ → Joystick
  • Space Fire
  • F12 Reset
  • F11 Select
  • F4 / F9 Difficulty

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How to play Hangman online

  • Cycle through the alphabet: up arrow goes from A towards Z, down arrow goes backwards from Z
  • Enter the letter shown: Space bar
  • Player 2: T and G to cycle the letters, A to enter
  • Start a new game: F12 (the console’s Reset switch)
  • Choose a game (1–9): F11 (the console’s Select switch)
  • Time limit on or off: F4 (Player 1 difficulty) and F9 (Player 2 difficulty)

Gameplay

A row of blanks at the bottom of the screen shows how many letters the hidden word has – never more than six. The alphabet appears one letter at a time on the right; scroll to the one you want and press the button. A correct letter fills every blank where it belongs. A wrong one adds a piece to the monkey in the top left corner and drops out of the alphabet, so you can’t pick it twice. After eleven wrong guesses the word is revealed.

In the one-player games you score a point for each word you solve, and the computer scores a point for each word you miss. In the two-player games the first player to reach five points wins.

Game variations and switches

The cartridge holds 510 words, sorted into four vocabulary levels. There are nine games:

  • Games 1–4: one player against the computer. Game 1 uses first-to-third-grade words, Game 2 first-to-sixth grade, Game 3 up to ninth grade and Game 4 up to high school level.
  • Games 5–8: the same four levels for two players, taking turns on the computer’s word and sharing the eleven wrong guesses. A correct letter earns another turn, and whoever completes the word scores.
  • Game 9: one player enters a word of up to six letters while the other looks away, then the other guesses it. You swap roles each round.

The difficulty switch adds a time limit. In position A you have 20 seconds to choose each letter; in position B you can take as long as you like.

Tips

  • Start with vowels and common letters. E, A, O, T and S fill in most short words quickly.
  • Scroll the short way. For letters late in the alphabet, pull down to go backwards from Z instead of stepping through from A.
  • In Game 9, to type the same letter twice (as in ā€œBOOKā€), move off the letter and back onto it before you press the button again.

History

Hangman came out in October 1978. Alan Miller was one of Atari’s first 2600 designers; his other games include Surround and Basketball. Like many early Atari cartridges it was also sold by Sears under its Tele-Games label, as Spelling, which is why this page carries both names.

Reviewers at the time were not impressed. The British magazine TV Gamer called it poor value because it added so little to the paper version, and The Book of Atari Software 1983 called it a nice version of the classic game but criticised the graphics. Played today, it works best as a relaxed two-player game or as spelling practice for children.

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