Rescue Terra I

Rescue Terra I is a space shooter released in 1982 by VentureVision, a small company from Grand Prairie, Texas. AtariAge credits the programming to Dan Oliver. You fly the F-711 Starwarrior through four very different waves of enemies on the way to the mining planet Terra I, and the game has an unusual two-player mode where both players share one ship. Original cartridges are extremely rare, but you can play it here in your browser.

Play Atari 2600 Rescue Terra I online

  • ← ↑ ↓ → Joystick
  • Space Fire
  • F12 Reset
  • F11 Select
  • F4 / F9 Difficulty

Rate this game!

Click on a star to rate it!

Average rating 4.3 / 5. Vote count: 3

No votes so far! Be the first to rate this game.

2

How to play Rescue Terra I online

  • Fly the ship: arrow keys
  • Fire the laser cannons: Space bar
  • Start a game: F12 (Reset), or Space after a game has ended
  • Choose a mission: F11 (Select)
  • Pause: F2 (the TV type switch), which holds the game once the current wave is finished; press it again to continue
  • Two-player missions: player 1 steers left and right with the arrow keys, player 2 steers up and down with T and G, and fires with A

Gameplay

Terra I supplies the Zenbar crystals that provide most of Earth’s energy, but its computer has been sabotaged and its own robot defences now help a band of space pirates. A counter shows your distance to the planet, and every 10,000 light years brings a new wave: a meteor storm, pirate cargo ships guarded by fast fighter saucers, robot interceptors, and finally fish-shaped devices that send glowing force fields towards you.

To clear a wave you must destroy everything in it without being hit. If you are hit you lose a shield and the wave starts again. You begin with five shields, one in use and four in reserve, and earn another for every 10,000 points.

TargetPoints
Meteor125
Cargo ship225
Fighter saucer275
Robot interceptor425
Fish force field650

Missions

There are ten missions. Mission 1 is the full journey to Terra I, and missions 2 to 5 each contain a single wave, which makes them good for practice. Missions 6 to 10 are the same five for two players working as a team. One player moves the ship horizontally and the other vertically, and control of the guns switches between them every two seconds. The difficulty switches have no effect.

Tips

  • Watch the saucers, not the cargo ships. The cargo ships are slow and fly straight, but the escorting saucers speed off in random directions.
  • Get close to the fish. The only way to stop a force field is to fly in and shoot the fish-shaped device that makes it.
  • Don’t let anything slip past. Escaped enemies return, so a wave only ends when every target is destroyed.

Similar games to play next