Developer: Rob Fulop
Rob Fulop began as a programmer at Atari, where he wrote the 2600 versions of Night Driver (1980) and Missile Command (1981); the latter hides his initials as an Easter egg. Unhappy with how Atari rewarded his work, he left in 1981 and co-founded Imagic, where he made several of its best-known cartridges.
Night Driver: race down a dark, winding road. It passed 1.9 million copies by 1983.
Missile Command: defend six cities from waves of falling missiles.
Demon Attack: Imagic’s biggest hit and the Arcade Awards’ Video Game of the Year.
Cosmic Ark: the sequel to Atlantis, with a moving starfield built on a hardware bug.
Fathom: switch between dolphin and seagull to rebuild Neptune’s trident.
Cubicolor: a sliding-tile puzzle Imagic never released, later sold by Fulop himself.
The list also has Actionauts, his unfinished 1984 puzzle in which you program a robot. Pick any of them below and play it in your browser.
Night Driver
Night Driver is a 1980 driving game for the Atari 2600, programmed by Rob Fulop and based on Atari's 1976 arcade game. You race down a dark, winding road with only the roadside markers to show you where…
Play ▸Missile Command
Missile Command is Atari's 1981 Atari 2600 version of its own 1980 arcade game. Rob Fulop programmed it, and it became a commercial success. You defend six cities from waves of falling missiles by placing explosions in their…
Play ▸Demon Attack
Demon Attack is a 1982 shoot-'em-up for the Atari 2600, designed and programmed by Rob Fulop and published by Imagic. From a laser cannon on an ice planet, you shoot down waves of flapping, colourful demons that swoop,…
Play ▸Cosmic Ark
Cosmic Ark is a 1982 Imagic game designed and programmed by Rob Fulop, and a sequel to Imagic's Atlantis. The Ark carries survivors of Atlantis through a dying solar system, and your job is to blast meteors away…
Play ▸Actionauts
Actionauts is an unreleased Atari 2600 puzzle game by Rob Fulop, the programmer of Demon Attack and the 2600 Missile Command. Instead of steering a hero directly, you write a short program for a little robot and then…
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