Spider-Man

Spider-Man is a vertical scrolling action game on the Atari 2600 where players control Spider-Man as he climbs a building to disarm bombs planted by the Green Goblin. Spider-Man can use his web lines to ascend either vertically or diagonally. Generic criminals inhabit the building, moving randomly between windows. A web fluid meter at the … Read more

Sky Skipper

Sky Skipper is a scrolling arcade-style game where the player controls a biplane navigating through mazes to rescue animals imprisoned by enemy gorillas. The primary objective is to drop bombs onto the gorillas, which temporarily incapacitates them and unlocks the cages holding the animals. Afterward, the player must quickly swoop down and pick up the … Read more

Popeye

In Popeye for the Atari 2600, the player takes on the role of Popeye, attempting to win Olive Oyl’s affection by collecting tokens of her love as she drops them from the top of the screen. To progress to the next level, the player must collect the required number of tokens while avoiding various obstacles. … Read more

Q*bert

Reissued by Atari in 1988 (CX-26150) Q*bert Atari 2600 Instruction manual Q*BERT OBJECTIVES To score as many points as possible by changing the colour of the cubes on the pyramid from a starting colour to a destination colour. You’ll do this by hopping Q*bert from cube to cube while avoiding the “nasty” characters who will … Read more

Montezuma’s Revenge: Starring Panama Joe

Montezuma’s Revenge is a pioneering game in the Metroidvania genre, released in the early 1980s. The player takes control of a character named Panama Joe (also known as Pedro), who explores the underground pyramid within the 16th-century Aztec temple of Emperor Montezuma II. This maze-like structure is filled with enemies, obstacles, traps, and various dangers. … Read more

Gyruss

Gyruss, a shoot ’em up arcade game developed by Yoshiki Okamoto and released by Konami in 1983, features a contemporary Atari 2600 port by Parker Brothers. The game employs one-point perspective graphics, with the vanishing point at the screen’s center. The player’s spaceship moves along the screen’s edge in a circular path, with all shots … Read more