Kabobber

Prototype

Kabobber is an unreleased Activision prototype for the Atari 2600, programmed by Rex Bradford in 1983. You lead an army of small creatures called Buvskies in a chase after Princess Buvsky, hopping on enemies before they can hop on you. Collectors knew for years that the game existed, but the ROM only became public in 2001. You can play the prototype here in your browser.

Play Atari 2600 Kabobber online

  • ← ↑ ↓ → Joystick
  • Space Fire
  • F12 Reset
  • F11 Select
  • F4 / F9 Difficulty

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How to play Kabobber online

  • Move your Buvsky: arrow keys
  • Start a new game: F12 (the console’s Reset switch)
  • Save and load your progress: Ctrl + 0–9 saves to a slot, Alt + 0–9 loads it

The goal of the game

Princess Buvsky is heading for an energy rainbow on the far side of the screen. You must catch her with your Buvsky army before she gets there; if she reaches the rainbow, the game is over. Combat is simple: whoever lands on top of the other first wins. Beating enemy troops also recruits them, and you can keep up to nine Buvskies in reserve.

New recruits start out as baby Buvskies. They can only beat the green Guvskies and are crushed by everything else, and they must defeat an enemy before they grow to full strength. The enemies are:

  • Guvskies: green copies of your own creatures and the basic foot soldiers
  • Cholos: short red figures in hats that move less predictably
  • Struvskies: red, stronger and very fast
  • Eggs: harmless on their own, but they can hatch into any of the other monster types
  • Boots: the most dangerous enemy, able to flatten your army in moments

Tips

  • Feed your babies Guvskies. A baby Buvsky can only beat green enemies, so let it take one before facing anything tougher.
  • Deal with eggs early. You can’t predict what will hatch, and it may be a Struvsky or a Boot.
  • Keep your reserve full. Every enemy you beat adds to your army, and you will need spares when a Boot appears.

Why Kabobber was never released

According to Rex Bradford, he finished the game on a standard 4K cartridge. Activision liked it and asked him to expand it to 8K and keep working on it, but he felt he had run out of ideas and did not want to continue. Activision did not want to release it as it was, so it was shelved. The only known prototype is labelled ā€œKabobber Confidential Activision Inc. 7/25/83ā€. Along with Thwocker, it is one of the Activision games lost as the video game market collapsed.

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