How to play Kabobber online
- Move your Buvsky: arrow keys
- Start a new game: F12 (the consoleās Reset switch)
- Save and load your progress: Ctrl + 0ā9 saves to a slot, Alt + 0ā9 loads it
The goal of the game
Princess Buvsky is heading for an energy rainbow on the far side of the screen. You must catch her with your Buvsky army before she gets there; if she reaches the rainbow, the game is over. Combat is simple: whoever lands on top of the other first wins. Beating enemy troops also recruits them, and you can keep up to nine Buvskies in reserve.
New recruits start out as baby Buvskies. They can only beat the green Guvskies and are crushed by everything else, and they must defeat an enemy before they grow to full strength. The enemies are:
- Guvskies: green copies of your own creatures and the basic foot soldiers
- Cholos: short red figures in hats that move less predictably
- Struvskies: red, stronger and very fast
- Eggs: harmless on their own, but they can hatch into any of the other monster types
- Boots: the most dangerous enemy, able to flatten your army in moments
Tips
- Feed your babies Guvskies. A baby Buvsky can only beat green enemies, so let it take one before facing anything tougher.
- Deal with eggs early. You canāt predict what will hatch, and it may be a Struvsky or a Boot.
- Keep your reserve full. Every enemy you beat adds to your army, and you will need spares when a Boot appears.
Why Kabobber was never released
According to Rex Bradford, he finished the game on a standard 4K cartridge. Activision liked it and asked him to expand it to 8K and keep working on it, but he felt he had run out of ideas and did not want to continue. Activision did not want to release it as it was, so it was shelved. The only known prototype is labelled āKabobber Confidential Activision Inc. 7/25/83ā. Along with Thwocker, it is one of the Activision games lost as the video game market collapsed.

