Warring Worms is an Atari 2600 video game based on the classic arcade game Blockade, where players win a round by forcing the opponent to crash into a wall. In Warring Worms, players control worms armed with cannons that fire shots to either kill the opponent or take out a block of the “trail” left by either player. The game offers both single-player and multiplayer modes, with 80 game variations available. The game was programmed by Billy Eno and published by Baroque Gaming in 2002. An updated version, Warring Worms: The Worm (Re)Turns, was released in 2005 with additional game modes and double the original game’s size.
In addition to the standard game mode, Warring Worms also includes a number of variations that alter gameplay in different ways. Some of these variations include:
- Wraparound mode: In this mode, if a worm exits the playfield on one side, it reappears on the opposite side.
- Multiple shots mode: In this mode, worms can fire more than one shot at a time.
- Fast shot mode: In this mode, shots travel at a faster speed.
- Shot reversal mode: In this mode, a shot can be deflected by hitting it with another shot.
- Invisible worm mode: In this mode, one or both of the worms are invisible, making it more difficult to track their movements.
- Moving block mode: In this mode, one or more blocks in the playfield move around, creating additional obstacles for the worms.
With its varied gameplay modes and strategic elements, Warring Worms offers a fresh take on the classic Snake formula.
(Expanded and re-released in 2005 as Warring Worms: The Worm (Re)Turns)