The Entity

The Entity is an unreleased action game for the Atari 2600, developed by programmer Mark Klein and based on the horror movie of the same name. The game’s objective is to move the Entity to the highest plane of existence before running out of energy. The game features several rows, or planes of existence, similar … Read more

Entombed

Entombed is an Atari 2600 game developed by Tom Sloper and programmed by Steven Sidley. The game features an intriguing maze-generating algorithm that, even after research in the 2010s, has remained a mystery to experts. According to the original coder, he obtained the algorithm from another programmer who wrote it while intoxicated. In Entombed, players … Read more

Depth Charge

According to AtariMania, Planned as a pack-in cassette title for Amiga’s never released Power Module peripheral and described as ‘the first machine-interactive video game’, offering head-to-head play, with one player the submarine commander and the other the destroyer captain.

Dig Dug

Licensed by Namco DIG DUG original Atari 2600 manual DIG DUG GAME OBJECTIVE You are Dig Dug, the underground miner. With your jet-powered shovel, you create intricate, subterranean mazes. Ever on the watch for vegetable prizes, you must also look out for the fierce Fygar(tm) and mean Pooka(tm) that lurk underground. Their touch kills| Worse, … Read more

Dishaster

Zimag’s NTSC release of Bit Corporation’s Dancing Plate

Dolphin

Dolphin is a side-scrolling video game for the Atari 2600 and released by Activision in 1983. The player controls a dolphin attempting to flee from a giant squid. It must avoid colliding with packs of seahorses while navigating both forward- and backward-moving currents (indicated by arrows pointed with or against the dolphin’s direction, respectively) which … Read more

Donkey Kong Junior

Licensed by Nintendo Co., Ltd; reissued by Atari in 1988 (CX-26144) Donkey Kong Junior gameplay There are a total of four stages in Donkey_Kong_Jr, each with a unique theme. DK Jr. can run left and right, jump, and grab vines/chains/ropes to climb higher on the screen. He can slide down faster by holding only one … Read more