Allia Quest is a homebrew space shooter for the Atari 2600, programmed by Igor Barzilai and published by Ebivision in 2001. It follows the classic fixed-screen shooter formula made popular by games like Activision's Megamania: your ship sits…
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Vong is a 2008 Atari 2600 homebrew by Rick Skrbina. It plays like Pong, but the court is turned 90 degrees, so the paddles sit at the top and bottom of the screen and the ball travels up…
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Wall Jump Ninja is a homebrew Atari 2600 game by Walaber, the independent developer behind the JellyCar games. You are a ninja in training who has to master a single move, the wall jump, and survive as long…
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Wall Jump Ninja is a homebrew Atari 2600 game by Walaber, the independent developer behind the JellyCar games. You play a ninja in training who has to master one move: the wall jump. It is a quick, one-button…
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Wall Jump Ninja is a homebrew Atari 2600 game by Walaber, the independent developer behind the JellyCar games. You are a ninja in training who has to master a single move, the wall jump, and survive as long…
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Warring Worms is a homebrew Atari 2600 game by Billy Eno, released on cartridge by his label Baroque Gaming in 2002. It builds on Atari's Surround: two worms leave solid trails behind them, and whoever crashes first loses…
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Vault Assault is a homebrew Atari 2600 game written by Brian Prescott and released on cartridge in 2001. It is based on Space Zap, a 1980 arcade game licensed to Midway: you sit in a vault in the…
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Thrust is a modern homebrew game for the Atari 2600, written by Thomas Jentzsch and released on cartridge by XYPE in 2000. It brings Jeremy C. Smith's gravity game, first published by Superior Software for the BBC Micro…
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Stell-A-Sketch is a homebrew drawing program for the Atari 2600, written by Bob Colbert in 1997. It turns the console into a copy of the Etch A Sketch toy: you move a point around the screen and it…
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This is the NTSC version of Squish 'Em, Bob Montgomery's 2007 Atari 2600 homebrew conversion of the 1983 Atari 8-bit climbing game from Sirius Software. You climb tall, unfinished buildings floor by floor to reach a case of…
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