Bloody Human Freeway is David Crane's early version of Activision's 1981 hit Freeway, made before the chicken was invented. Here a man tries to dodge ten lanes of traffic instead. Activision changed the hero before release, so this…
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Atari 2600 Checkers Instructions A New Twist on a Classic Game Checkers, a classic game known by many, has been transformed to allow an entire family to challenge the Activision computer across three difficulty levels. Before jumping into…
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Bridge is a card game cartridge from Activision, released in December 1980 and programmed by Larry Kaplan. It lets one person bid and play contract bridge, with the computer handling the opponents and your partner's bids. It is…
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Warlords is a castle-smashing paddle game for up to four players, programmed by Carla Meninsky and released by Atari in 1981, with a Sears edition as well. Each player guards a castle in one corner of the screen…
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Venetian Blinds Demo is not a game. It is a short Activision test program credited to David Crane, from the company's early years, that shows a window with a pair of Venetian blinds. It was never sold as…
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Video Life is a CommaVid cartridge from the early 1980s that brings John Conway's "Game of Life" to the Atari 2600. It is not a game you win or lose: you draw a pattern of dots, start it,…
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Tennis is a 1981 Atari 2600 sports game written by Alan Miller, one of the founders of Activision, and released by Activision in March 1981. You play a singles match against the computer or a friend on a…
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Spacechase is a space shooter from Games by Apollo, a small company from Richardson, Texas, that made games for the Atari 2600. It was designed and programmed by Ed Salvo and came out in early 1982. You fly…
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Stampede is a 1981 Activision game designed and programmed by Bob Whitehead, the author of Boxing and Skiing. You ride a horse across a scrolling prairie and lasso runaway cattle before they slip past you. It looks gentle,…
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Skeet Shoot is a simple target-shooting game from 1981 and the very first cartridge released by Games by Apollo. Ed Salvo programmed it on his own before the company even existed as a game studio. You stand at…
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