Commando Raid is a 1982 Atari 2600 shooting game published by U.S. Games, the video game division of the cereal company Quaker Oats. It was developed by James Wickstead Design Associates and programmed by Wes Trager. Helicopters drop…
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Name This Game is an underwater action game for the Atari 2600, created by James Wickstead Design Associates and published by U.S. Games around the start of 1983. You play a diver guarding sunken treasure from a giant…
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Mouse Trap is Coleco's 1982 Atari 2600 version of Exidy's 1981 arcade maze game. It was developed by Wickstead Design, with programming by Sylvia Day and Henry Will IV. You are a mouse eating cheese in a maze,…
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Word Zapper is a 1982 Atari 2600 game that mixes spelling with a shooting game. It was designed by Henry Will IV at James Wickstead Design Associates and published by U.S. Games under its Vidtec label. A row…
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Star Wars: The Arcade Game is Parker Brothers' 1984 Atari 2600 conversion of Atari's 1983 Star Wars arcade machine. As Luke Skywalker in an X-wing, you fight TIE fighters, fly over the surface of the Death Star and…
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Squeeze Box is a 1982 Atari 2600 action game from U.S. Games, developed by James Wickstead Design Associates and programmed by Henry Will IV. A gun-toting jailbird is trapped in a room whose walls keep growing in on…
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Sneak 'n Peek turns the playground game of hide and seek into an Atari 2600 cartridge. It was published by U.S. Games in 1982, designed by Wickstead Design and programmed by Paul Willson. One player hides somewhere in…
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Space Jockey is a 1982 side-scrolling shooter for the Atari 2600 and the first game from U.S. Games, sold under its Vidtec label. It was the first video game by Garry Kitchen, who built it at James Wickstead…
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Smurf: Rescue in Gargamel's Castle is a side-scrolling jumping game based on the Smurfs cartoon. Coleco released it first for its own ColecoVision console in 1982 and then for the Atari 2600 in 1983. You guide a Smurf…
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Reissued by Atari in 1988 (CX-26150) Q*bert Atari 2600 Instruction manual Q*BERT OBJECTIVES To score as many points as possible by changing the colour of the cubes on the pyramid from a starting colour to a destination colour.…
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