Kabobber
It’s a prototype.
It’s a prototype.
Kaboom! is an action video game developed and published by Activision for the Atari 2600 in 1981. The game was designed by Larry Kaplan, one of the co-founders of Activision. In Kaboom!, the player takes on the role of a “Bucket Brigade” member, attempting to catch bombs dropped by the “Mad Bomber” using a set … Read more
Kamikaze Saucers is an unreleased Atari 2600 shooter game in which players control an unusually shaped ship to shoot down saucers that fly across the screen. The objective is to destroy these saucers before they initiate their kamikaze attacks. If players don’t shoot the saucers down quickly enough, the saucers will engage in kamikaze mode … Read more
Karate is a fighting video game for the Atari 2600, released by Ultravision in 1982. The game allows for both single-player and two-player modes, where players can engage in combat against each other or the computer. The objective is to achieve a black belt by winning a series of fights. Players control their fighter using … Read more
Immies and Aggies is an unreleased prototype for the Atari 2600, featuring a unique shooting game that involves marbles. Immies and Aggies are types of marbles, with Aggies being agate marbles and Immies being glass imitations of agates. However, the game graphics primarily consist of squares, which might not clearly represent marbles. The objective of … Read more
Zeller’s NTSC release of Funvision’s Inca Gold
Grover’s Music Maker was originally called Monkey Music and featured a dancing monkey instead of Grover. Grover’s Music Maker was an attempt by Atari to introduce children to the music through some well known (and some not so well known) children’s tunes. The game was shown at the Winter 1983 Winter CES. It’s unknown why … Read more
Gyruss, a shoot ’em up arcade game developed by Yoshiki Okamoto and released by Konami in 1983, features a contemporary Atari 2600 port by Parker Brothers. The game employs one-point perspective graphics, with the vanishing point at the screen’s center. The player’s spaceship moves along the screen’s edge in a circular path, with all shots … Read more