Genre: Shoot'em up

A shoot ’em up is a game where your ship, sub or soldier faces wave after wave of enemies and the fire button rarely rests. On the Atari 2600 the genre had to cope with tight limits: the graphics chip can draw only two player sprites and two missiles on a line, so more enemies than that means flicker or careful spacing. Designers also had to fit scrolling backgrounds, bullets and a score into 128 bytes of RAM.
This list is unusual because many of its best-known games were never sold. As the video game market collapsed in 1983 and 1984, Atari cancelled or shelved many nearly finished cartridges, and the prototypes that survived have since been shared by collectors. Several of them are here:

Xevious: Tod Frye’s nearly complete 1984 version of Namco’s scrolling shooter; only the Atari 7800 version reached the shops.
Sinistar: an almost finished 1984 take on the Williams arcade game.
Tempest: a roughly half-finished prototype from January 1984 of Atari’s tube-shooting arcade game.
Saboteur: Howard Scott Warshaw’s 1983 robot shooter, shelved when Atari wanted to turn it into an A-Team game.
Aquaventure: a 1983 undersea treasure hunt with a spear gun, completed but never released.
Combat Two: a 1982 sequel to Combat with mazes, armour and bases, made at General Computer Corporation.

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Planet Smashers

Planet Smashers is a vertically scrolling space shooter made for the Atari 7800 by Datafast and released by Atari Corporation in 1990, late in the console's life. You fight through seven galaxies, collect power-up capsules and hunt for…

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Robotron: 2084

Robotron: 2084 is the frantic 1982 Williams arcade shooter in which you protect the last human family from endless waves of robots. This Atari 7800 version, developed by General Computer Corporation and programmed by David Brown, was released…

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Sirius

Sirius is an unreleased horizontal space shooter for the Atari 7800, programmed by Kevin Franklin at the British company Tynesoft around 1990. It was never sold, but the recovered prototype shows how far the 7800 could be pushed,…

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Commando

Commando is the Atari 7800 version of Capcom's 1985 arcade run-and-gun game, developed by Sculptured Software and published by Atari Corporation in 1989. Alone with a rifle and a few grenades, you fight your way up a scrolling…

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Xevious

Xevious is the Atari 7800 version of Namco's 1983 arcade shooter, made by General Computer Corporation and released by Atari Corporation in 1986. You fly the Solvalou fighter over a scrolling landscape, shooting aircraft with one weapon and…

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Plutos

Plutos is an unreleased vertically scrolling space shooter for the Atari 7800, made by Tynesoft, a developer well known in the UK for its Atari 8-bit and ST games. It was never sold, and it only became playable…

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World End

World End is a 1983 shoot 'em up sold in Europe on the Home Vision label, whose cartridges were made by Gem International. A huge alien mothership hangs at the top of the screen, smaller craft break away…

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Xevious

Xevious for the Atari 2600 is an unreleased prototype of Namco's 1983 arcade shooter. Tod Frye programmed it at Atari in 1983 and early 1984, and the last known version is close to finished, but the cartridge never…

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Wall Break

Wall Break is the Home Vision release of Wall-Defender, a single-player shooter for the Atari 2600 first published in 1983 by Bomb, the label of the Asian developer Onbase Co. Home Vision was a Belgian brand, used by…

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Space Tunnel – Le Tunnel de L’Estace

Space Tunnel – Le Tunnel de L'Estace is a bilingual English and French release of Space Tunnel, the 1982 shooter by the Taiwanese company Bit Corporation. It came out under Bit Corporation's Puzzy brand with the same model…

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