Genre: Arcade

This category gathers arcade-style games: short rounds, a score to beat and rising difficulty, the kind of play people knew from coin-operated machines. Arcade games mattered a great deal to the Atari 2600. Atari’s 1980 cartridge of Space Invaders was the first officially licensed arcade conversion for a home console, and after it, publishers competed for arcade licences to squeeze onto 2600 cartridges.
That squeeze was hard. An arcade board of the early 1980s had far more memory and graphics power than the 2600, with its 128 bytes of RAM and cartridges that started out at 2 or 4 KB. Home versions usually meant fewer enemies, simpler screens and some flicker.
This list is unusual because it holds many games that never reached the shops, often cancelled as the video game market collapsed in 1983 and 1984. Surviving prototypes worth a look include:

Elevator Action: Dan Hitchens’ 1983 version of Taito’s spy game, left about three-quarters finished.
Garfield: Steve Woita’s 1984 platform game with the comic strip cat, cancelled after Atari was sold.
Bugs Bunny: Bob Polaro’s 1983 carrot-stealing game, tested and then shelved.
Stunt Cycle: a 1980 home version of Atari’s motorcycle-jumping coin-op, played with paddles.
Wizard: Chris Crawford’s 1980 game, dropped because it was built for a 2 KB cartridge just as Atari moved to 4 KB.
Thwocker: an unfinished 1984 Activision game about a bouncing conductor collecting musical notes.

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Skindiver

Atari 2600 Skindiver is an underwater adventure game that has two levels: 1. Hunting fish and 2. Searching for treasure. The game offers four speed levels for players to choose from, affecting the speed of the fish and…

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Walker

Walker is a little-known Atari 2600 cartridge released in 1983 by Suntek for PAL televisions. The same game was sold in Germany by the retailer Quelle as Schussel, der Polizistenschreck (roughly "Schussel, terror of the police"), and a…

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Wizard

Wizard is an unreleased Atari 2600 prototype from 1980, programmed at Atari by Chris Crawford. It is a small maze duel between a wizard and an invisible creature, and it has one unusual idea: in two-player mode, the…

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Thwocker

Thwocker is an unreleased Activision prototype for the Atari 2600, programmed by Charlie Heath, the designer of Reactor. It was worked on in 1984 and has been described as "Joust with musical instruments": you guide a bouncing little…

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Swordfight

Swordfight is a two-player duelling game for the Atari 2600, designed and programmed by Stephen Tatsumi at Mattel Electronics in 1983. Mattel finished it for its M Network label but never released it. The game finally came out…

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Stunt Cycle

Stunt Cycle is an unreleased Atari 2600 prototype from 1980, programmed by Bob Polaro. It converts one of Atari's early dedicated home consoles, which was itself based on Atari's Stunt Cycle arcade game: you build up speed on…

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Stone Age

Stone Age is one of the least documented Atari 2600 cartridges. Very little is known about who made it or when. The only cartridge collectors have confirmed was sold in Brazil by CCE, a company that released many…

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Squoosh

Squoosh is an unfinished Atari 2600 prototype from Apollo, the company behind games such as Skeet Shoot and Lost Luggage. It was never released. What survives is an early demo of a wine-making game, originally called Vat's Incredible!,…

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Snow White and the Seven Dwarfs

Snow White and the Seven Dwarfs is an unreleased Atari 2600 prototype from 1982, based on the fairy tale and planned as part of Atari's line of games for young children. Greg Easter programmed it and Mimi Nyden…

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Save Mary!

Save Mary! is an unreleased Atari 2600 puzzle game. Tod Frye programmed it at Nolan Bushnell's company Axlon, and Atari planned to publish it as CX-26178. It was finished in 1989, but Atari closed down its 2600 business…

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