Game origin: 3rd party

Third-party games are Atari 2600 cartridges made by companies other than Atari itself. That seems normal today, but in the late 1970s nobody outside a console maker published games for its machine. The change came from Atari’s own staff. In 1979 a group of its programmers, including David Crane, Alan Miller and Bob Whitehead, left to found Activision, the first independent console game developer. Atari sued, but the case was settled by 1982, with Activision paying royalties and the idea of third-party publishing left standing. Activision also printed its designers’ names on boxes and manuals, something Atari did not do.
Other companies followed quickly. Imagic, co-founded by former Atari programmer Rob Fulop, brought out games such as Riddle of the Sphinx (1982). Toy and film companies joined in too: Parker Brothers with Tutankham, Coleco with Zaxxon, and Mattel’s M Network with BurgerTime. Starpath went further with its Supercharger add-on, which loaded games such as Communist Mutants from Space from audio cassette and raised the console’s memory from 128 bytes to over 6 KB.
Activision’s own hits remain the best-known third-party games, including David Crane’s Pitfall! (1982) and Frostbite (1983). By 1983 so many publishers had flooded shops with cartridges, of very mixed quality, that the glut is often named as one cause of that year’s video game crash.
Browse the full list below and play games from dozens of publishers right here in your browser.

Space Adventure

Space Adventure is a renamed release of Flash Gordon, the Atari 2600 shooter that David Lubar designed at Sirius Software for 20th Century Fox. This version was sold under the name of Zellers, the Canadian department store chain,…

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Space Attack

Space Attack is the Atari 2600 version of the Intellivision game Space Battle, released by M Network, Mattel's label for Atari 2600 cartridges. AtariAge credits Bruce Pedersen and Hal Finney as its programmers. It mixes a strategy map…

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Skiing

Skiing is a 1980 Activision cartridge designed and programmed by Bob Whitehead. You steer a skier down slalom courses and downhill runs, dodging trees, flags and moguls in a race against the clock. There are no enemies and…

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Sky Alien

Sky Alien is a European PAL release of a fixed-screen space shooter that the company Bomb published as Assault. Sky Alien came out on the Home Vision label, a Belgian brand that the company VDI used to sell…

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Sky Jinks

Sky Jinks is a 1982 air racing game for the Atari 2600, designed and programmed by Bob Whitehead for Activision. You fly a low-level P41 racer through a course of pylons, watched over from above as the ground…

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Sky Patrol

Sky Patrol is an unfinished Atari 2600 prototype from Imagic, programmed by Brad Stewart in 1982. You fly a hot air balloon over enemy territory, riding the wind at different heights. It was shown at the 1982 CES…

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Sky Skipper

Sky Skipper is Parker Brothers' 1983 Atari 2600 version of a Nintendo arcade game from 1981. You fly a small biplane over a walled course, bombing gorillas to knock them out so their cages spring open, then swoop…

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Smurf: Rescue in Gargamel’s Castle

Smurf: Rescue in Gargamel's Castle is a side-scrolling jumping game based on the Smurfs cartoon. Coleco released it first for its own ColecoVision console in 1982 and then for the Atari 2600 in 1983. You guide a Smurf…

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The Smurfs Save the Day

Smurfs Save the Day is an educational game for young children, published by Coleco in 1983 and programmed by Rob Harris. It was one of only two cartridges made for the Kid Vid Voice Module, a cassette player…

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Shootin’ Gallery

Shootin' Gallery is a fairground target-shooting game for the Atari 2600 from Imagic, programmed by the company's co-founder Dennis Koble and released in 1983. Rows of little animals glide back and forth across a shooting booth while a…

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